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Online Backgammon

Backgammon is an very ancient game of Mesopotamia; with origins dating back to 3000 B.C. Variations of this game have been played in ancient civilizations including Greece, Egypt and Rome. Backgammon has recently emerged as favor...

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Online Backgammon

Backgammon is an very ancient game of Mesopotamia; with origins dating back to 3000 B.C. Variations of this game have been played in ancient civilizations including Greece, Egypt and Rome. Backgammon has recently emerged as favorite online gambling activity for online gamblers. Originally this game was played on wooden boards with stones as markers and dice carved out of bone. The game is a combination of luck and skill with two opponents facing each other. Seeing the large fan following this popular game has coupled with the fact this game is not readily available on most online casinos, we considered putting it on our menu.

Backgammon Rules and Strategy

Backgammon is a game played by two players against each other and in some ways is similar to chess. You can play using real money or for free. The game is open for any one to play, but some sites incorporate ranking system so that you can find best skilled players opposite you. To start the game both players throw a single dice. The player who throws the higher number gets the first chance to move. The numbers from his own dice and that of the opponent are used for the opening move. After that the players have to throw both dice alternately on their turns. In the beginning of the game the checkers are spread out on the board. Your goal is to move your checkers to your home board first and then ultimately remove them from the board. Once all of your checkers are on your home board, you can then begin removing them from the board and this is called bearing off. You are allowed to strike your opponent’s checkers out of play by landing on his checkers during the game. This is possible only when a point is occupied by single checker of the opponent. Once the checker is knocked out of play, it is placed on the bar and must be re- entered before the player can move his other checkers again. He who bears off his checkers first is a winner.
 

Set Up
Backgammon comprises of 2 players who sit on the table opposite to each other with the faces towards eachother. Movement of the checkers is decided by throwing a pair of dice which are in a cup by each player upon his turn. Before beginning the game any players can ask there other to roll the dice for choice of seat, checkers and the dice itself. Games are usually brief in duration, there fore the number of games are decided in the beginning and he who wins 3 from 5 is the match winner. There may be version in the game and the formats may differ from one another.

Roll the Dice
1. In the middle of the game, any player can command to shuffle the dice so all the 4 dices shall be thrown and the opponent first picks a dice, then the roller picks one dice, then again one dice will be picked by the second player and then the last again picked by the roller.
2. For starting roll each player has to roll a dice. The player who rolls higher than the other plays first using numbers shown. Both players will have to roll again if numbers come out same after throw.
3. Soon after the roll is opening alternatively the players will have to roll the dice.
4. Wait until the dice comes to rest. Similarly, the opponent cannot roll until the first player has completed his movement. If either player has not adhered to this rule the dice must be re-rolled.
5. When the opponet punter pick up the dice the turn is termed to be as complete. When he pick up the dice leaving out certain numbers (for example he uses numbers from one dice only) then the other player can force him to use all the numbers or simply ignore the mistakes and carries with the playing.

Checker Movement
• 1 or more than 1 checkers can be moved on each roll of the dice. For instance if rolled numbers are 3 and 4, the player can either move one checker 7 points ahead or he can move one checker point 3 and the other 4 points forward. The player can move any of the checker 3 points and the other 4 points ahead depending on his choice. The movements cannot be considered to be dimentioned.
• If a player rolls a double i.e. both his dice shows 6, then the punters ought to play every dice twice. He has to make on 24 points.
• A player can move his checkers to at a certain point provided no checkers of the opponent are there. If single checker of the opponent is there a player can change the position of his checker here that is termed as a hit. But the player cannot change the position of his checker if there are more than one checkers of the opponent. It is impossible to hold one checker each of both the players on one position simultaneously.
• A checker hits and is being placed on the bar enter again through his competitors home board only when the players gets a number that allows his checker to move to an open point. No player can move his other checkers if it is higher than one checkers are on the bar. He cannot move any other checker until all the checkers of the game are brought back in the game.
• When every player checkers has changed there positions from the home board. Then he can commence deleting out from the board and this is called “Bearing Off”.

Bearing Off
(a)When in the last stage known as the Bearing Off, punter can go on with this from state of consent to a number on single dice or The top most point which is the lowest in the numbers being indicated on the dice. As an example- rolled five must be used to bear off a checker at the point 4 only if other checkers are not collecting the 5 to 6 points.
(b) when the no of a not taken point is thrown no checker can be take off that if any other checker is on the increased no. As an example 3 number is rolled by a player, he should go ahead with any checkers that takes hold of fourth, fiveth or sixth point.
Players Errors
1. An error in the format of the board is to be rectified if any of the player notices it, prior to the commencemnt of the 2nd game is played.
2. Once a player makes a mistakes in the checker movement, any of the player can point and can completely ask to rectify it, but only on the random throw.

Scoring
1. The game can be termed as victory ones the punter has beared off all his checkers prior to his competitors.
2. If a player wins, and his competitor does not succeeded in bearing off a single checker, the wager is doubled and is further known as a gammon.
3. The moment of victory if the completitor has not taken off any of the checker and there remains a checker on the bar or in the winners home board, then it is called a backgammon and this makes the wager amount to the three times of what it is.
4. The doubling cube is used to have a fast game, intensify the risk element and the requirement for proper plannings. Once the punter knows about his position being superior compared to  his opponent, he gets an oppotunity to make his stakes doubled, but only before the rolling. Doubled cube is placed showing 2, indicating the doubled stakes. The opponent has choice of either accepting the doubling or declining and sacrificing the present game at original stakes. If a player takes on a doubling offer, it is said the cubes belong to him and he holds on the right to double it again any moment prior to his roll. A doubling cube represents nos. 2, 4, 8, 16, 32, 64; in theory the chances to double is in fact infinite.

 

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